WARGAMES & HISTORY

Some little tinny things may create great moments

Urk, September 1941 – IABSM (6mm)

19

The second battle of Rob’s Avery campaign booklet Vyazma or Bust takes place in late September 1941 as the Germans continue Operation Teifun (Typhoon), with an attempt to take Sychevka, a town just to the north of Vyazma.

The German player is tasked with capturing the bridge at the hamlet of Urk which his division will use to outflank a strong Soviet position. The Soviet player, currently in disgrace after defeat in the last game, commands a motley bunch of poor quality conscript troops dug in around Urk.

1

The battlefield from the NE corner, entering point of the Germans

2

The river

3

The hamlet of Urk

4

View from the heights near Urk

5

Another view of the hamlet

6

Pre battle german bombardment of the area of attack

7

The first blinds enter from the north eastern road

8

The bombardment continues

9

A german blind over the bridge

10

Sdkfz 222 and the Hauptmann’s Kubelwagen

11

The armored vehicles of the recon platoon move on

12

The PzII of the recon platoon took up position over the hill

13

The Soviets entrenched sideways of the hamlet’s main road

14

A Stuka missed its target during the motorcycles’ advance

15

The motorcycle squads found it impossible to go on

16

Another Stuka another mission with no result

17

The motorcycle squad withdrew heavy of casualties

18

Third pass of the Stuka nothing special to mention

19

The Soviet armor arrived, fired and…

20

…knocked out the PzII on the hill

21

BT-7s and T-34s in a concert

23

One of the 3 PzIV blew up

24

The Soviets fired repeatedly and…

25

…knocked out the platoon of the PzIVs

The german player after the loss of his armor had no morale to continue the battle and left the battlefield. An impressive Soviet fire in combination with a lot of german tactical mistakes gave the victory to the soviet side.

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9 comments on “Urk, September 1941 – IABSM (6mm)

  1. Pete S/ SP
    March 1, 2017

    Great game report- some inspirational pictures too.

    Cheers,

    Pete.

  2. Captain Darling
    March 1, 2017

    Great game!
    Shows 6mm can be just as good looking as larger scales…
    Gotta try these rules!

  3. Shaun Travers
    March 1, 2017

    Great game and I love the terrain! Much better than mine! I played this only 6 months ago – in 6mm at well – and it went sort of the same way for a lot of the battle, except in the end the Germans made it to the outskirts of the village and the Soviets then failed their morale and retreated. All the scenarios I have played form the book (7 so far) have been great.

  4. Steve Preston
    March 2, 2017

    Hi whats size do you use for blinds at 6mm?

    Steve

    • VAGGELIS
      March 2, 2017

      I use rectangular about 2,5″ x 4″ which are of course much smaller than the “officials”. In this particular game we tried for the Germans circular blinds which are the markers for the Jump Off Points of the Chain of Command game.

  5. Excellent terrain and photos, enjoy viewing your game and work.
    cheers John

  6. VAGGELIS
    March 4, 2017

    Thank you guys for your kind words!

  7. northernwedding
    March 6, 2017

    Very nice terrain! Fun write-up too.

  8. Pat G
    April 5, 2017

    Great looking game.

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This entry was posted on February 28, 2017 by in After Action Reports, I Ain't Been Shot Mum, World War 2 Gaming.

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